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Course of Fire
The Steel Challenge and Rimfire Festivals are comprised of three Matches, each match has four banks of targets so competitors will be allocated into groups of four and the detail will rotate so each competitor gets their turn at each bank of targets. Matches 1 & 2 also have an individual stage which each competitor will complete in turn. The group will then continue to the next available match until the course is completed.
Range commands will be: With ten rounds, load and make ready
Is anyone not ready or Are you ready Call “not ready” if you have an issue
Standby
Shooting will then be started by a command, whistle or buzzer depending on the Match
And stopped in a similar fashion
Unload and prove clear
Ready position is with the rifle held at 45 degrees in the shoulder
Match 1. Shapes
There are four sets of 10 shaped targets: Squares, Triangles, Circles & Crosses set at 25yrds
Each competitor will have ten rounds with which to knock down as many of their targets as possible.
Each target is worth 10 points (maximum score 100 per run)
Stage 1. Ten shots in 60 seconds
Stage 2. Ten shots in 30 seconds
Stage 3. Individual round (or panic match)
The competitor will start with 2 pre-charged 10 round magazines and a further 20 rounds loose on the table
The competitor will have 180 seconds (3 minutes) to engage all 40 shaped targets in any order (max score 400)
Match 2. Battle Shapes
There are four sets of 10 shaped targets: Solders, Jeeps, Trucks & Tanks placed at different ranges
Each competitor will have ten rounds with which to knock down as many of their targets as possible.
Each target is worth 10 points (maximum score 100 per run)
Stage 1. Ten shots in 60 seconds
Stage 2. Ten shots in 30 seconds
Stage 3. Individual round (or rapid fire round)
The competitor will start with 2 pre-charged 10 round magazines and further loose rounds on the table if required
Stage 3a The competitor will engage the Jeeps shaped targets until all 10 are dropped or 60 sec has elapsed
Stage 3b The competitor will engage the Tank shaped targets until all 10 are dropped or 60 sec has elapsed
A shot timer will be used to record the time taken to complete the course (last shot fired) and scored accordingly
Under 12 seconds 200 points
Under 14 seconds 170 points
Under 17 seconds 150 points
Under 20 seconds 120 points
Under 25 seconds 100 points
Under 30 seconds 80 points
Under 35 seconds 60 points
Under 40 seconds 50 points
Under 45 seconds 40 points
Under 50 seconds 30 points
Under 55 seconds 20 points
Under 60 seconds 10 points over 60 seconds or uncompleted Nil points
Match 3. Precision
There are four banks of 10 Biathlon targets of varying sizes set at 30, 50, 60 & 70 metres distance
Each competitor will have have ten rounds with which to knock down as many of his targets as possible.
Each target is worth 20 points (maximum score 200 per run)
Stage 1. Ten shots in 240 seconds (4 minutes)
once you have finished your 10 rounds please show clear to the RO but remain quiet until all the other competitors have finished. The detail will then rotate so each competitor takes their turn at each bank of targets.
If all four competitors finish within the 4 minutes the RO will call has anyone not finished? He can then prove clear and rotate the group to the next targets.
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Penalties
Any shot fired after the allotted stage time has expired will incur a 30 point penalty
Malfunctions
There are no allowable malfunction stoppages during any of the matches, however, if you are able to safely clear your malfunction or stoppage within the match time please do so. Any ejected or misfired rounds maybe replaced and reloaded if the time allows but it is not permissible to insert another preloaded magazine.
Safety
Always our primary concern. Always prove clear at the end of each stage and when moving between targets the rifle should be bagged or carried muzzle up. Eye and ear protection should be worn at all times during firing.